HexaScore
Games

Deactivators

30

Community score

11 ratings

1986 · Tigress Marketing

Genresarcadestrategy video game
PlatformsZX SpectrumAmstrad CPCCommodore 64

Category averages

Gameplay29
Fun30
Sound34
Technical29
Visuals32
Storytelling29
Category averages — Gameplay 29, Fun 30, Sound 34, Technical 29, Visuals 32, Storytelling 29Gameplay 29Fun 30Sound 34Technical 29Visuals 32Storytelling 29

Time to beat

Main story
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Main + extras
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Completionist
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Median of the hours reported by players who completed the game.

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Synopsis

Deactivators is a 1986 puzzle video game designed by David Bishop and Chris Palmer, developed by Tigress Marketing and System Software, and published by Ariolasoft's action game imprint Reaktor. The player controls bomb disposal robots known as deactivators and must use them to deactivate bombs planted by terrorists in five research complexes. The concept for the game came from a brainstorming session between Bishop and Palmer; its design and development took five to six months to complete. It was released for the Amstrad CPC 464, Commodore 64, and ZX Spectrum platforms in October 1986. Deactivators received positive reviews from video game critics for its originality and graphics, and was later ranked by Your Sinclair as one of the best games for the ZX Spectrum. Despite the positive reception, it was not commercially successful and Tigress Marketing closed shortly after its release.

Text license: CC BY-SA 4.0 · Source

Details

Type
Game
Release date
January 1, 1986
Genres
arcade, strategy video game
Platforms
ZX Spectrum, Amstrad CPC, Commodore 64
Created by
Tigress Marketing
Countries
United Kingdom