HexaScore
Games

Equinox

66

Community score

12 ratings

1993 · Software Creations

Genresaction-adventure gameisometric platformer
PlatformsSuper Nintendo Entertainment System

Category averages

Gameplay64
Fun62
Sound64
Technical67
Visuals68
Storytelling68
Category averages — Gameplay 64, Fun 62, Sound 64, Technical 67, Visuals 68, Storytelling 68Gameplay 64Fun 62Sound 64Technical 67Visuals 68Storytelling 68

Time to beat

Main story
24.5 h3 reports
Main + extras
Not enough reports yet (needs 3)1 report
Completionist
Not enough reports yet (needs 3)1 report

Median of the hours reported by players who completed the game.

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Synopsis

Equinox is an action adventure puzzle video game developed by Software Creations and published by Sony Imagesoft for the Super NES. A sequel to Solstice (1990) for the Nintendo Entertainment System, Equinox depicts Glendaal saving his father Shadax, the previous game's playable character, from the imprisonment of Sonia, Shadax's apprentice. The player acts as Glendaal, exploring 458 rooms in eight underground dungeons. The player collects 12 blue orb tokens while solving puzzles, killing enemies, collecting keys, navigating platforms and blocks, and battling bosses. It continues Solstice's isometric puzzle game style, with a greater emphasis on action adventure and the Mode 7 overworld map. Development of Equinox lasted from 1990 to 1993 and beyond the game's completion, due to difficulty running the graphics on all minor variations of SNES consoles. Brothers Ste and John Pickford were responsible for the programming, design, and visuals, and Solstice composer Tim Follin returned to work on the music with his brother Geoff. The game was released in November 1993 in Japan, in January 1994 in Australia, and in March in North America and Europe. It was critically acclaimed for its graphics, sound, atmosphere, gameplay, potential lifespan, and for the extremely high challenge level of its puzzles. The isometric perspective however, garnered a more mixed response. Some critics found it an intentional puzzle design aspect, and some dismissed it as a technical flaw, while others said the puzzles created from it were cheap.

Text license: CC BY-SA 4.0 · Source

Details

Type
Game
Release date
November 12, 1993
Genres
action-adventure game, isometric platformer
Platforms
Super Nintendo Entertainment System
Created by
Software Creations
Countries
United Kingdom