HexaScore
Games

EyeWire

67

Community score

30 ratings

2012 · Massachusetts Institute of Technology

Genreshuman-based computation gamecitizen science
Platformsweb browser

Category averages

Gameplay66
Fun66
Sound69
Technical67
Visuals70
Storytelling65
Category averages — Gameplay 66, Fun 66, Sound 69, Technical 67, Visuals 70, Storytelling 65Gameplay 66Fun 66Sound 69Technical 67Visuals 70Storytelling 65

Time to beat

Main story
43.5 h15 reports
Main + extras
65 h7 reports
Completionist
109 h3 reports

Median of the hours reported by players who completed the game.

Your rating

Log in to rate

Synopsis

Eyewire is a citizen science game from Sebastian Seung's Lab at Princeton University. It is a human-based computation game that uses players to map retinal neurons. Eyewire launched on December 10, 2012. The game utilizes data generated by the Max Planck Institute for Medical Research. As of March 2025, Eyewire has had around 350,000 players and resulted in the tracing of 6,000 neurons. Eyewire gameplay is used for neuroscience research by enabling the reconstruction of morphological neuron data, which helps researchers model information-processing circuits. It is also used to generate a training dataset to further improve the artificial intelligence that assists the player through the gameplay. A later project spawned from Eyewire is the Flywire project, which used a similar but more selective citizen science system for its tracing and annotation. Flywire builds on Eyewire and used AIs trained on the dataset produced by Eyewire players. Flywire would go on to complete and publish the first connectome of an adult fruit fly, a structure with about 140,000 neurons. A sequel project to Eyewire, Eyewire II, was announced on March 31, 2025. It is of a similar scale to Flywire, intending to trace over 100,000 new neurons. Eyewire II is open in its alpha stages to Eyewire players ranked Scythe or higher. Eyewire II covers 1 mm2 of the mouse retina, 10 to 100 times of previous retina imaging attempts. A June 2026 preprint reports that humans have already proofread 25,000 cells from the dataset.

Text license: CC BY-SA 4.0 · Source

Details

Type
Game
Release date
December 10, 2012
Genres
human-based computation game, citizen science
Platforms
web browser
Created by
Massachusetts Institute of Technology
Countries
United States