F-Zero X
Community score
24 ratings
1998 · Nintendo Entertainment Analysis & Development
Category averages
Time to beat
- Main story
- 14.3 h8 reports
- Main + extras
- 19 h5 reports
- Completionist
- Not enough reports yet (needs 3)1 report
Median of the hours reported by players who completed the game.
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Synopsis
F-Zero X is a 1998 racing game developed and published by Nintendo for the Nintendo 64. It is the sequel to the original F-Zero (1990), and the first F-Zero game with 3D graphics. It has a steep learning curve and its gameplay experience is similar to that of the original. The F-Zero X Expansion Kit, an expansion pack for the 64DD featuring 12 more tracks and track and vehicle editors, was released in Japan in 2000. F-Zero X introduced the ability to attack other racers, a Death Race mode, and a random track generator called the "X Cup". In the Death Race, the player's objective is to rapidly annihilate or pass the 29 other racers, and the X Cup generates a different set of tracks each time played. Critics generally praised F-Zero X for its fast gameplay, abundance of courses and vehicles, track design, and maintaining a high framerate, although it has been widely criticized for its lack of graphical detail. F-Zero X was ported in 2004 to the iQue Player and had re-releases through the Virtual Console for Wii in 2007, later on Wii U, and through the Nintendo Classics service, featuring online multiplayer, in 2022.
Text license: CC BY-SA 4.0 · Source
Details
- Type
- Game
- Release date
- July 14, 1998
- Genres
- racing video game
- Platforms
- Nintendo 64, Wii U
- Created by
- Nintendo Entertainment Analysis & Development
- Countries
- Japan