HexaScore
Games

Faust

52

Community score

8 ratings

2000 · Arxel Tribe

PlatformsMicrosoft Windows

Category averages

Gameplay53
Fun54
Sound47
Technical52
Visuals49
Storytelling54
Category averages — Gameplay 53, Fun 54, Sound 47, Technical 52, Visuals 49, Storytelling 54Gameplay 53Fun 54Sound 47Technical 52Visuals 49Storytelling 54

Time to beat

Main story
30 h3 reports
Main + extras
Not enough reports yet (needs 3)2 reports
Completionist
Not enough reports yet (needs 3)no reports

Median of the hours reported by players who completed the game.

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Synopsis

Faust, known as Seven Games of the Soul in North America, is 1999 graphic adventure game created by Arxel Tribe, Anne Carrière Multimedia and Cryo Interactive. Loosely inspired by Goethe's Faust, it tells the story of Marcellus Faust and his battle of wills with the demon Mephistopheles. Faust began development in late 1998. Designed primarily as a cultural object rather than a game, it was Arxel Tribe's second project derived from German Romantic literature, following Ring. The team's goal was to make a unique, transgressive adventure for adults, with the episodic structure of a television series such as The Twilight Zone or The Kingdom. Arxel drew inspiration from the many interpretations of the Faust legend and sought to create its own version for modern day. Faust underwent one year of development by a team of 30 people, split between France and Slovenia, and ultimately cost £700,000. Its budget was increased by the use of music licensed from Universal, including recordings by Stan Getz and Sarah Vaughan. Although it attracted a cult fan following, Faust was a major commercial flop.

Text license: CC BY-SA 4.0 · Source

Details

Type
Game
Release date
November 30, 2000
Platforms
Microsoft Windows
Created by
Arxel Tribe
Countries
France