HexaScore
Games

Glitch

60

Community score

5 ratings

2011 · Slack Technologies

Genresmassively multiplayer online game
PlatformsIBM PC compatible

Category averages

Gameplay61
Fun58
Sound59
Technical55
Visuals61
Storytelling62
Category averages — Gameplay 61, Fun 58, Sound 59, Technical 55, Visuals 61, Storytelling 62Gameplay 61Fun 58Sound 59Technical 55Visuals 61Storytelling 62

Time to beat

Main story
8 h3 reports
Main + extras
Not enough reports yet (needs 3)2 reports
Completionist
Not enough reports yet (needs 3)1 report

Median of the hours reported by players who completed the game.

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Synopsis

Glitch was a browser-based massively multiplayer online game created by Tiny Speck. The game was developed under the leadership of Stewart Butterfield. Glitch was officially launched on September 27, 2011, but reverted to beta status on November 30, 2011, citing accessibility and depth issues. Glitch was officially shut down on December 9, 2012. While the game itself was short-lived and considered a commercial failure, the internal messaging tool created for its development is notable for being the basis of Slack, which would go on to become a major corporate communication platform. Tiny Speck was later renamed Slack Technologies, reflecting its new focus.

Text license: CC BY-SA 4.0 · Source

Details

Type
Game
Release date
September 27, 2011
Genres
massively multiplayer online game
Platforms
IBM PC compatible
Created by
Slack Technologies