HexaScore
Games

Grand Prix Challenge

24

Community score

8 ratings

2002 · Krome Studios Melbourne

Genresracing video game
PlatformsPlayStation 2

Category averages

Gameplay21
Fun24
Sound20
Technical31
Visuals21
Storytelling27
Category averages — Gameplay 21, Fun 24, Sound 20, Technical 31, Visuals 21, Storytelling 27Gameplay 21Fun 24Sound 20Technical 31Visuals 21Storytelling 27

Time to beat

Main story
14 h5 reports
Main + extras
Not enough reports yet (needs 3)1 report
Completionist
Not enough reports yet (needs 3)1 report

Median of the hours reported by players who completed the game.

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Synopsis

Grand Prix Challenge is a Formula One racing video game developed by Australian developer Infogrames Melbourne House and published by Infogrames for PlayStation 2. An Xbox version was also in development but never released. It was released in Europe on 22 November 2002, and was officially licensed by Formula One Administration. It was later released on 28 February 2003 in New Zealand and Australia, 3 March in North America and 22 May in Japan. The game features all the drivers, cars and circuits from the 2002 Formula One season. Australian developer Torus Games also supplied the art for the Silverstone (UK), Magny-Cours (France) and Montreal (Canada) racing tracks. Cars in the game are made of around 17,000 polygons.

Text license: CC BY-SA 4.0 · Source

Details

Type
Game
Release date
November 22, 2002
Genres
racing video game
Platforms
PlayStation 2
Created by
Krome Studios Melbourne
Countries
Australia