HexaScore
48

Community score

6 ratings

1992

Genrespuzzle video game

Category averages

Gameplay50
Fun50
Sound46
Technical49
Visuals40
Storytelling53
Category averages — Gameplay 50, Fun 50, Sound 46, Technical 49, Visuals 40, Storytelling 53Gameplay 50Fun 50Sound 46Technical 49Visuals 40Storytelling 53

Time to beat

Main story
Not enough reports yet (needs 3)2 reports
Main + extras
Not enough reports yet (needs 3)2 reports
Completionist
Not enough reports yet (needs 3)2 reports

Median of the hours reported by players who completed the game.

Your rating

Log in to rate

Synopsis

Kye is a real-time puzzle game with a variety of interacting objects. It takes ideas from puzzle games like Sokoban and Boulder Dash, but the inclusion of active objects gives it a real-time component, and it can also produce arcade-game levels like those found in Pac-Man. Anyone can create new levels for the game. Kye was created by Colin Garbutt of Towednack and first released in 1992. Starting with version 2.0, the game became charity shareware – registration required a donation to Save the Children, and the donor received the latest version and 20 additional levels in return. As time passed, roughly 500 additional levels from various developers and designers would be added to the registered package; they could also be opened in the unregistered version. The Kye is also the object controlled by the player in the game, from which the game takes its name. This was the name of Garbutt's dog, according to the help file.

Text license: CC BY-SA 4.0 · Source

Details

Type
Game
Release date
January 1, 1992
Genres
puzzle video game
Countries
United Kingdom