HexaScore
Cover of Lemonade Stand
Games

Lemonade Stand

35

Community score

7 ratings

1973

Genreseconomics
PlatformsApple II series

Category averages

Gameplay35
Fun34
Sound37
Technical29
Visuals39
Storytelling33
Category averages — Gameplay 35, Fun 34, Sound 37, Technical 29, Visuals 39, Storytelling 33Gameplay 35Fun 34Sound 37Technical 29Visuals 39Storytelling 33

Time to beat

Main story
Not enough reports yet (needs 3)2 reports
Main + extras
Not enough reports yet (needs 3)1 report
Completionist
Not enough reports yet (needs 3)1 report

Median of the hours reported by players who completed the game.

Your rating

Log in to rate

Synopsis

Lemonade Stand is a business simulation game created in 1973 by Bob Jamison of the Minnesota Educational Computing Consortium (MECC). In it, the player moves through several rounds of running a lemonade stand, beginning each round by making choices dependent on their current amount of money about their stock, prices, and advertising. In each round, the results are randomized based on the player's inputs, as well as affected by random events such as thunderstorms and street closures. Each round ends with a summary of the player's current status, and the game ends after 12 rounds. In 1979, the game was ported by Charlie Kellner to the Apple II; Apple subsequently included the game with their computers throughout the 1980s. MECC also offered the game for sale as a part of bundles of children's software for Apple computers and Atari 8-bit computers. Kellner's source code was released, and has since been ported to modern computers as a free, open-source game. Reviewers of the game, both contemporary and retroactive, viewed the game as a good primer for children with regard to business and decision-making processes.

Text license: CC BY-SA 4.0 · Source

Details

Type
Game
Release date
January 1, 1973
Genres
economics
Platforms
Apple II series
Countries
United States

Cover: Wikimedia Commons · Self · Public domain · Source