HexaScore
Games

Monster Max

63

Community score

10 ratings

1994 · Rare Ltd.

Genrespuzzle video gameadventure video gameisometric platformer
PlatformsGame Boy

Category averages

Gameplay64
Fun59
Sound63
Technical63
Visuals64
Storytelling64
Category averages — Gameplay 64, Fun 59, Sound 63, Technical 63, Visuals 64, Storytelling 64Gameplay 64Fun 59Sound 63Technical 63Visuals 64Storytelling 64

Time to beat

Main story
Not enough reports yet (needs 3)2 reports
Main + extras
Not enough reports yet (needs 3)no reports
Completionist
Not enough reports yet (needs 3)no reports

Median of the hours reported by players who completed the game.

Your rating

Log in to rate

Synopsis

Monster Max is a 1994 action-adventure puzzle video game developed by Rare and published by Titus France in Europe for the Game Boy. The player is the titular aspiring rock star, who, in an attempt to fight King Krond who bans all music, traverses nine floors of the Mega Hero Academy. Floors consist of diversely-designed rooms of puzzles to solve, the player having to figure out the order of actions to take. The game was specifically developed by a three-member team, which consisted of Jon Ritman for programming and design, Bernie Drummond for graphics, and David Wise for music. Ritman and Drummond, before joining Rare, developed isometric games for Ocean Software, including Batman (1986) and Head over Heels (1987). As a result of the failure of an arcade football game to be completed for the company, Ritman and Drummond did not have any publicity with their work for seven years. Ritman decided to work on an isometric Game Boy title with a £1,200 Global Language Assembler Monitor software development kit he created by himself, noticing the handheld console's absence of the genre. Production lasted nine months and ended in January 1993. It was complicated by quirks and complexities of the Game Boy's hardware, such as low resolution, constant memory paging and the differences in character encoding between the bottom third and top two thirds of the screen. Ritman and Drummond borrowed some concepts from their earlier isometric games while adding new aspects to the genre, including bigger room sizes and the inclusion of floors with different themes and room design. Despite a delay in release that negatively impacted sales, Monster Max was critically acclaimed, its quality being compared to The Legend of Zelda: Link's Awakening (1993). Core praises were its ability to hold huge levels, several rooms, and high graphical detail on a Game Boy cartridge, and the variety and challenge from the design of the rooms. It was one of three Game Boy entries in 1001 Video Games You Must Play Before You Die (2010), where it was called a "mini-masterpiece" with the best puzzles of any isometric game.

Text license: CC BY-SA 4.0 · Source

Details

Type
Game
Release date
August 1, 1994
Genres
puzzle video game, adventure video game, isometric platformer
Platforms
Game Boy
Created by
Rare Ltd.
Countries
United Kingdom