HexaScore
Games

Nostalgia 1907

59

Community score

6 ratings

1991

Genresadventure video gamevisual novel
PlatformsSharp X68000Sega GenesisSega CD/Mega CD

Category averages

Gameplay58
Fun58
Sound60
Technical60
Visuals61
Storytelling59
Category averages — Gameplay 58, Fun 58, Sound 60, Technical 60, Visuals 61, Storytelling 59Gameplay 58Fun 58Sound 60Technical 60Visuals 61Storytelling 59

Time to beat

Main story
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Main + extras
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Completionist
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Median of the hours reported by players who completed the game.

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Synopsis

Nostalgia 1907 is a 1991 adventure video game developed by Takeru and published by its label Sur Dé Wave. Originally released for the X68000, it was ported to the FM Towns Marty, PC-9801, and Sega Mega-CD. The player assumes the role of a passenger aboard a cruise liner named the Nostalgia that has been taken captive by a criminal looking for an artifact. After completing Cocoron for the Famicom, Takeru set out to make their next game much more ambitious and story-centric. It was designed by Kouichi Yotsui, who previously created Strider for Capcom. He chose to make the game a text-based adventure as he was a fan of the genre and felt it made for a much more engaging experience compared to the arcade games he was accustomed to. Inspiration for the game was taken from the 1974 film The Juggernaut, as well as real-world events such as the Industrial Revolution, and various American spy novels and comic books. Though Nostalgia 1907 received praise for its ambition and unique cinematic atmosphere, critics disliked its dialogue for being awkward and its lack of player interactivity making it boring to play. It was a commercial failure, putting Takeru in an unrecoverable financial crisis shortly after its release. The game has since received a cult following.

Text license: CC BY-SA 4.0 · Source

Details

Type
Game
Release date
April 2, 1991
Genres
adventure video game, visual novel
Platforms
Sharp X68000, Sega Genesis, Sega CD/Mega CD
Countries
Japan