HexaScore
Games

Shadowbane

71

Community score

11 ratings

2003 · Wolfpack Studios

Genresmassively multiplayer online role-playing game
PlatformsMicrosoft WindowsmacOS

Category averages

Gameplay71
Fun69
Sound71
Technical69
Visuals70
Storytelling71
Category averages — Gameplay 71, Fun 69, Sound 71, Technical 69, Visuals 70, Storytelling 71Gameplay 71Fun 69Sound 71Technical 69Visuals 70Storytelling 71

Time to beat

Main story
36 h5 reports
Main + extras
Not enough reports yet (needs 3)2 reports
Completionist
Not enough reports yet (needs 3)2 reports

Median of the hours reported by players who completed the game.

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Synopsis

Shadowbane was a free-to-play fantasy role-playing video game (MMORPG) created by Wolfpack Studios and published on March 25, 2003 by Ubisoft for Microsoft Windows and Mac OS X platforms. Originally commercial and subscription-driven, Shadowbane was launched in March 2003, and was the creation of text-MUD veterans J. Todd Coleman, James Nance, Josef Hall, Patrick Blanton and Robert Marsa and a team of 45 programmers, designers and artists. It closed on July 1, 2009. Shadowbane was a top-10 best selling PC game at launch, and had two noteworthy aspects. First, the majority of the game world allowed for open player versus player combat, making it an early pioneer title in the PvP MMO genre. Second, it was the first major MMO to offer dynamic world content as a primary feature of the game. Most MMOs were static, meaning the world itself did not change based on player actions. Dynamic worlds allowed player to change the game world itself; morphing terrain, building and destroying buildings and fortifications, and setting up patrol paths for player-hired AI combatants. The game was considered a "cult hit" and sustained a small base of followers, but technical issues plagued the game at launch and failed to retain much of the early fanbase shortly afterward. After the sale of Wolfpack Studios to Ubisoft in March 2004, the live service was transitioned to a new management and (largely new) development team, led by Frank Lucero and Ala Diaz. This team later splintered off to become Stray Bullet Games in June 2006, and Mark Nuasha was brought in to run the organization. In March 2006 the game was made free-to-play. A system of short ads was introduced on March 6, 2007 to fund operating costs, which were displayed when the game was opened or closed and when a character died (with at least 10 minutes between death ads). All servers were closed on March 19, 2008 to prepare for the "Shadowbane Reboot", a relaunch of the game to capitalize on stability and performance gains hindered by previously existing data. All player characters and cities were deleted in this reboot. On March 25, the fifth anniversary of the game's launch, two servers were brought online followed by a third due to overpopulation. The game was closed in July 2009. The regular game took place in a dark fantasy world called Aerynth (the world sometimes depended on the servers, many of which had unique world maps). Gameplay featured many aspects typical of role-playing video games, such as experience points, character classes, and fantasy races. Character creation was fairly extensive, allowing for detailed, differentiable characters to be created.

Text license: CC BY-SA 4.0 · Source

Details

Type
Game
Release date
March 25, 2003
Genres
massively multiplayer online role-playing game
Platforms
Microsoft Windows, macOS
Created by
Wolfpack Studios
Countries
United States