HexaScore
Games

Sherlock

42

Community score

7 ratings

1984 · Krome Studios Melbourne

Genresinteractive fiction
PlatformsZX SpectrumCommodore 64

Category averages

Gameplay46
Fun42
Sound44
Technical38
Visuals45
Storytelling38
Category averages — Gameplay 46, Fun 42, Sound 44, Technical 38, Visuals 45, Storytelling 38Gameplay 46Fun 42Sound 44Technical 38Visuals 45Storytelling 38

Time to beat

Main story
7 h3 reports
Main + extras
Not enough reports yet (needs 3)1 report
Completionist
Not enough reports yet (needs 3)1 report

Median of the hours reported by players who completed the game.

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Synopsis

Sherlock is a 1984 text adventure developed under the lead of Philip Mitchell by Beam Software. It was published by Melbourne House. Five programmers worked for 18 months on the title and a Sherlock Holmes expert was employed full-time for a year to advise the team on accuracy. Technically, the adventure builds upon the 1982 title The Hobbit. Autonomous NPCs and realtime gameplay, two sophisticated features of The Hobbit, are present in Sherlock - as is Inglish, the parser responsible for analyzing the player's commands. The game simulated 'real time'; trains ran to a time table and key plot events began at exactly specified moments. There was also an attempt to move beyond 'instructional' communication with characters (in which non-player characters are told or asked to complete actions the player does not wish to or is unable to complete) to 'dialogic' communication in which characters could be questioned, challenged and persuaded with evidence. The latter was an early attempt to simulate changing states of consciousness within an interactive narrative.

Text license: CC BY-SA 4.0 · Source

Details

Type
Game
Release date
January 1, 1984
Genres
interactive fiction
Platforms
ZX Spectrum, Commodore 64
Created by
Krome Studios Melbourne
Countries
Australia