HexaScore
Games

Switchblade 2

63

Community score

8 ratings

1991 · Gremlin Interactive

Genresplatformeraction gamescience fiction video game
PlatformsCommodore AmigaAtari ST

Category averages

Gameplay61
Fun65
Sound67
Technical61
Visuals62
Storytelling58
Category averages — Gameplay 61, Fun 65, Sound 67, Technical 61, Visuals 62, Storytelling 58Gameplay 61Fun 65Sound 67Technical 61Visuals 62Storytelling 58

Time to beat

Main story
11.5 h3 reports
Main + extras
Not enough reports yet (needs 3)2 reports
Completionist
Not enough reports yet (needs 3)2 reports

Median of the hours reported by players who completed the game.

Your rating

Log in to rate

Synopsis

Switchblade II is a 1991 side-scrolling action-platform run and gun video game originally developed and published by Gremlin Graphics in Europe for the Amiga home computers. It is the sequel to the original Switchblade, which was solely created by Simon Phipps at Core Design and released earlier in 1989 across multiple platforms. Despite being primarily developed in the UK, its graphics had a distinctly Japanese style similar to anime or manga. Taking place several centuries after the events of the first game, the story follows a descendant of the original protagonist named Hiro, as he embarks on a journey to defeat Havok, the original main antagonist who has returned from his previous defeat in order to bring chaos upon the land of Cyberworld and its inhabitants after the Blade Knights ceased to exist. Its gameplay consists of run and gun action mixed with platforming and exploration elements, with a main single-button configuration. Originally released for the Amiga microcomputers, Switchblade II was later ported to the Atari ST in May 1991 and the Atari Lynx handheld in 1992, with the latter being published by Atari Corporation in North America and Europe. Upon its original release on the Amiga, Switchblade II garnered very positive reception from critics who praised multiple aspects of the title such as the visuals, sound effects and gameplay. The Atari ST version also received positive reception from reviewers for its graphics and gameplay, while the Lynx version was met with a more mixed reception. Despite the positive reviews, programmer George Allan was criticized for the lack of enemies and as a result of this, Allan wanted to make a significantly faster title, which would eventually become the popular Zool.

Text license: CC BY-SA 4.0 · Source

Details

Type
Game
Release date
January 1, 1991
Genres
platformer, action game, science fiction video game
Platforms
Commodore Amiga, Atari ST
Created by
Gremlin Interactive
Countries
United Kingdom