HexaScore
Games

Telengard

41

Community score

6 ratings

1982

Genresrole-playing video game
PlatformsDOSTRS-80 Model ICommodore 64Apple II PlusCommodore PET

Category averages

Gameplay38
Fun42
Sound41
Technical47
Visuals38
Storytelling39
Category averages — Gameplay 38, Fun 42, Sound 41, Technical 47, Visuals 38, Storytelling 39Gameplay 38Fun 42Sound 41Technical 47Visuals 38Storytelling 39

Time to beat

Main story
52.5 h3 reports
Main + extras
78.5 h3 reports
Completionist
Not enough reports yet (needs 3)1 report

Median of the hours reported by players who completed the game.

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Synopsis

Telengard is a 1982 role-playing dungeon crawler video game developed by Daniel Lawrence and published by Avalon Hill. The player explores a dungeon, fights monsters with magic, and avoids traps in real-time without any set mission other than surviving. Lawrence first wrote the game as DND, a 1976 version of Dungeons & Dragons for the DECsystem-10 mainframe computer. He continued to develop DND at Purdue University as a hobby, rewrote the game for the PET 2001 after 1978, and ported it to Apple II+, TRS-80, and Atari 8-bit computers before Avalon Hill found the game at a convention and licensed it for distribution. Its Commodore 64 release was the most popular. Reviewers noted Telengard's similarity to Dungeons and Dragons. RPG historian Shannon Appelcline noted the game as one of the first professionally produced computer role-playing games, and Gamasutra's Barton considered Telengard consequential in what he deemed "The Silver Age" of computer role-playing games preceding the golden age of the late 1980s. Some of the game's dungeon features, such as altars, fountains, teleportation cubes, and thrones, were adopted by later games such as Tunnels of Doom (1982).

Text license: CC BY-SA 4.0 · Source

Details

Type
Game
Release date
January 1, 1982
Genres
role-playing video game
Platforms
DOS, TRS-80 Model I, Commodore 64, Apple II Plus, Commodore PET
Countries
United States