HexaScore
Games

Virtual Bowling

73

Community score

8 ratings

1995

Genressports video gamebowling video game
PlatformsVirtual Boy

Category averages

Gameplay72
Fun69
Sound75
Technical75
Visuals75
Storytelling70
Category averages — Gameplay 72, Fun 69, Sound 75, Technical 75, Visuals 75, Storytelling 70Gameplay 72Fun 69Sound 75Technical 75Visuals 75Storytelling 70

Time to beat

Main story
40 h3 reports
Main + extras
Not enough reports yet (needs 3)1 report
Completionist
Not enough reports yet (needs 3)no reports

Median of the hours reported by players who completed the game.

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Synopsis

Virtual Bowling is a 1995 sports video game developed and published by Athena in Japan for the Virtual Boy. In the game, the player participates in a series of bowling tournaments consisting of four 10-frame matches at various alleys against computer-controlled opponents, in order to obtain a high score and progress further. Its gameplay, featuring three modes of play, is viewed from a first-person perspective. Virtual Bowling was created by Athena, a developer known for their bowling games, with producer Sakae Nakamura heading its development. The game was reportedly rushed to market amid Nintendo planning to cease support for the Virtual Boy, becoming one of the platform's last official Japanese titles alongside Bandai's SD Gundam Dimension War, and was produced under a very limited run. It is considered by gaming journalists as one of the rarest, most valuable and sought-after Virtual Boy titles. Virtual Bowling garnered mixed reception from gaming publications since its release; criticism was geared toward the odd physics, lack of multiplayer and unbalanced scoring mechanics, but its sense of realism, playability and use of the Virtual Boy's hardware were commended. Retrospective commentary has been more positive, with some considering it one of the best games for the platform, being praised for its 3D visuals, controls, fast-paced tournament mode and use of the system's hardware.

Text license: CC BY-SA 4.0 · Source

Details

Type
Game
Release date
December 22, 1995
Genres
sports video game, bowling video game
Platforms
Virtual Boy
Countries
Japan