HexaScore
Games

Winning Run

82

Community score

8 ratings

1988 · Namco

Genresracing video game
Platformsarcade video game

Category averages

Gameplay79
Fun86
Sound85
Technical82
Visuals82
Storytelling81
Category averages — Gameplay 79, Fun 86, Sound 85, Technical 82, Visuals 82, Storytelling 81Gameplay 79Fun 86Sound 85Technical 82Visuals 82Storytelling 81

Time to beat

Main story
Not enough reports yet (needs 3)1 report
Main + extras
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Completionist
Not enough reports yet (needs 3)1 report

Median of the hours reported by players who completed the game.

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Synopsis

Winning Run is a first-person arcade racing simulation game developed and published by Namco in December 1988 in Japan, before releasing internationally the following year. The player pilots a Formula One racer, with the objective being to complete each race in first place, while avoiding opponents and other obstacles, such as flood-hit tunnels, pits and steep chambers. It was the first game to run on the Namco System 21 arcade hardware, capable of 3D shaded polygons. Development of the game began in 1985, taking three years to complete. Upon release, Winning Run was a major commercial success in Japan and a fairly moderate success in the West. The game received a favorable critical reception, with many complimenting its impressive 3D graphics for the time, alongside its Formula One racing realism. It was considered a milestone in 3D polygonal graphics technology, being able to draw 60,000 individual polygons per second. Winning Run would go on to receive numerous awards from gaming publications, and be followed up by two arcade sequels; Winning Run Suzuka GP (1989) and Winning Run '91 (1991). A similar arcade game, Driver's Eyes, was released in 1990.

Text license: CC BY-SA 4.0 · Source

Details

Type
Game
Release date
January 1, 1988
Genres
racing video game
Platforms
arcade video game
Created by
Namco
Countries
Japan