HexaScore
Games

Wolfchild

26

Community score

8 ratings

1992 · Core Design

Genresplatformer
PlatformsSuper Nintendo Entertainment SystemSega GenesisCommodore AmigaSega Master SystemSega CD/Mega CD

Category averages

Gameplay26
Fun27
Sound24
Technical27
Visuals24
Storytelling29
Category averages — Gameplay 26, Fun 27, Sound 24, Technical 27, Visuals 24, Storytelling 29Gameplay 26Fun 27Sound 24Technical 27Visuals 24Storytelling 29

Time to beat

Main story
24.5 h3 reports
Main + extras
Not enough reports yet (needs 3)2 reports
Completionist
Not enough reports yet (needs 3)no reports

Median of the hours reported by players who completed the game.

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Synopsis

Wolfchild is a platform game originally released for the Amiga and the Atari ST by Core Design in 1992. It was later released for the SNES, Mega Drive/Genesis, Sega CD, Master System, and Game Gear. The plot revolves around biotechnology researcher Kal Morrow and his son Saul. When Kal is kidnapped by the evil Chimera organization, Saul uses one of his father's inventions to turn himself into a wolf-human hybrid (similar to a werewolf) that may be capable of defeating Chimera. Wolfchild was designed by Simon Phipps, also responsible for the earlier Switchblade 2, a rather similar game. The action is viewed from the side and scrolls in eight directions. The player must guide Saul through five levels, negotiating platforms and shooting various monsters, the result of Chimera experiments. Initially, the player character is Saul in his normal, human form. Only when enough energy has been collected does he turn into a wolf-human, giving him much better attack techniques.

Text license: CC BY-SA 4.0 · Source

Details

Type
Game
Release date
January 1, 1992
Genres
platformer
Platforms
Super Nintendo Entertainment System, Sega Genesis, Commodore Amiga, Sega Master System, Sega CD/Mega CD
Created by
Core Design
Countries
United Kingdom