HexaScore
Cover of X-COM: Interceptor
Games

X-COM: Interceptor

79

Community score

18 ratings

1998 · MicroProse

Genresstrategy video gamescience fiction video gamespace combat simulation game
PlatformsMicrosoft Windows

Category averages

Gameplay79
Fun81
Sound80
Technical79
Visuals77
Storytelling74
Category averages — Gameplay 79, Fun 81, Sound 80, Technical 79, Visuals 77, Storytelling 74Gameplay 79Fun 81Sound 80Technical 79Visuals 77Storytelling 74

Time to beat

Main story
10.5 h5 reports
Main + extras
15.5 h5 reports
Completionist
27 h3 reports

Median of the hours reported by players who completed the game.

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Synopsis

X-COM: Interceptor is the fourth main game in the X-COM series, developed by MicroProse's Chapel Hill development studio and released in 1998. The game is a combination of many genres, including space flight simulation, business simulation game and strategy game elements. More specifically, the player's role includes managing a number of X-COM space stations, piloting starfighters during hostile encounters whilst co-ordinating wingmen, and managing resources and research. X-COM Interceptor, although released as the fourth game, is actually set before X-COM: Apocalypse, thus making it the third game in the chronological order. The game was re-released in 2008 for Steam and GamersGate, and again in 2016 on GOG.com.

Text license: CC BY-SA 4.0 · Source

Details

Type
Game
Release date
June 17, 1998
Genres
strategy video game, science fiction video game, space combat simulation game
Platforms
Microsoft Windows
Created by
MicroProse
Countries
United States